Volfyirion Guilds Arbiter

Availability: Pre-Order Item #: 267061
AUD $25.99
  • Available to Preorder Out of stock
  • SKU: TBGB0704 Manufacturer SKU
  • RRP: AUD $25.99 Recommended Retail Price
  • Barcode: 267061Barcode  Product barcode
  • Estimated Release Date: Unknown The estimated date of the product's release
  • 1 items per case Case quantity

Volfyirion Guilds, the intense head-to-head deck-building game of tactical duels and resource control, welcomes a new twist with the Arbiter Expansion. This expansion introduces Arbiters, powerful allies with special abilities that open up fresh tactical options and raise the stakes of every turn.

Arbiters are a new type of card that can be summoned to support your Guild by converting excess Command Points into other valuable effects, ensuring you're never left without a meaningful move. Ideal when no card in the central row fits your plan or when your hand is command-heavy, Arbiters bring utility, consistency, and pressure to every round.

Only one Arbiter can be in play per player at a time, and they remain in your area, accessible at every turn until removed or destroyed. Each Arbiter comes with unique abilities that can turn the tide of the game and reshape your opponent's expectations.

Add the Arbiter expansion to your games of Volfyirion Guilds to forge shifting alliances, unlock new synergies, and make every turn count - especially when the odds seem against you.

Details:

Ages: 14+
Players: 1-2
Game Length: 20-40 minutes

Volfyirion Guilds, the intense head-to-head deck-building game of tactical duels and resource control, welcomes a new twist with the Arbiter Expansion. This expansion introduces Arbiters, powerful allies with special abilities that open up fresh tactical options and raise the stakes of every turn.

Arbiters are a new type of card that can be summoned to support your Guild by converting excess Command Points into other valuable effects, ensuring you're never left without a meaningful move. Ideal when no card in the central row fits your plan or when your hand is command-heavy, Arbiters bring utility, consistency, and pressure to every round.

Only one Arbiter can be in play per player at a time, and they remain in your area, accessible at every turn until removed or destroyed. Each Arbiter comes with unique abilities that can turn the tide of the game and reshape your opponent's expectations.

Add the Arbiter expansion to your games of Volfyirion Guilds to forge shifting alliances, unlock new synergies, and make every turn count - especially when the odds seem against you.

Details:

Ages: 14+
Players: 1-2
Game Length: 20-40 minutes

More Information
Board Game GenreAbstract Strategy, Fantasy
Weight (kg)0.000000
Quantity Increment1
LPG BestsellerNo
Item GroupBoard Games
PublisherAres Games
Discontinued ProductNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info