GMT Games - Combat Commander: Europe - 5th Printing

Availability: Pre-Order Item #: 268590
AUD $224.99
  • Available to Preorder Out of stock
  • SKU: GMT0609 Manufacturer SKU
  • RRP: AUD $224.99 Recommended Retail Price
  • Barcode: 817054010561  Product barcode
  • Estimated Release Date: Unknown The estimated date of the product's release
  • 1 items per case Case quantity

Combat Commander: Europe is Chad Jensen's award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

There is no strict sequence of play to follow in Combat Commander each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events”—both good and bad—will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

Contents:

632 full color counters
Six 17" x 22" full-color backprinted mapsheets
220 Cards
One full-color Rule Book
One full-color Scenario Book
One full-color Track display
Four full-color Player Aid cards

Combat Commander: Europe is Chad Jensen's award-winning card-driven board game immersing players in tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

There is no strict sequence of play to follow in Combat Commander each measure of game Time is divided into a variable number of player Turns, each of which may consist of one or more “Orders” conducted by the active player. “Actions” may generally be conducted by either player at any time. “Events”—both good and bad—will also occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

Orders include: Fire, Move, Advance, Recover, Rout, and Artillery functions. Each nationality also has a varying number of Command Confusion Orders which act as duds while in hand.

Contents:

632 full color counters
Six 17" x 22" full-color backprinted mapsheets
220 Cards
One full-color Rule Book
One full-color Scenario Book
One full-color Track display
Four full-color Player Aid cards

More Information
Board Game GenreHistorical, Wargame
Weight (kg)0.000000
Quantity Increment1
LPG BestsellerNo
Item GroupBoard Games
PublisherGMT Games
ETA
4 on unconfirmed date (0 available)
Discontinued ProductNo
Exclusive to LPGNo
Available for ResaleYes
Dangerous GoodNo
Allow ExportYes
Play Info